000 01648nam a2200241Ia 4500
005 20250429110916.0
008 230228s2018||||xx |||||||||||||| ||eng||
020 _a9789332555402
041 _aEnglish
082 _a005.12 D45
100 _aGamma, Erich
_eAuthor
_9136
100 _aHelm, Richard
_eCo-Author
_9139
100 _aJohnson, Ralph
_eCo-Author
_9140
100 _aVlissides, Jhon
_eCo-Author
_9141
245 0 _aDesign patterns: elements of reusable object-oriented software
260 _aChennai:
_bPearson,
_c2018.
300 _axvii, 380p.; 21cms.
500 _aThe authors begin by describing what patterns are and how they can help you design object-oriented software. They then go on to systematically name, explain, evaluate, and catalog recurring designs in object-oriented systems. With Design Patterns as your guide, you will learn how these important patterns fit into the software development process, and how you can leverage them to solve your own design problems most efficiently. Features:- Each pattern describes the circumstances in which it is applicable, when it can be applied in view of other design constraints, and the consequences and trade-offs of using the pattern within a larger design.- All patterns are compiled from real systems and are based on real-world examples- Each pattern also includes code that demonstrates how it may be implemented in object-oriented programming languages like C++ or Smalltalk.
650 _aComputer science
_xObject-oriented programming
_9137
650 _aComputer software--Reusability
_xSoftware patterns
_95456
650 _aComputer software
_95457
942 _cBK
999 _c279
_d279